

So they instead released MI:CE 1.0.3, the final patch for their mod, which they claimed did have some features from MI:CE 1.1.0. Because of this, Nimi and Emunator scrapped MI:CE 1.1.0 because they didn't want to start a war between two groups of people fighting over which version to use.However, this changed when David had announced that he came back to developing Mine-imator, and was creating a new, rather big, update. Mine-imator: Community Edition was originally planned to have a 1.1.0 update.

There is no official changelog for this version.Interface color popups now reset to the proper default colors instead of vanilla default colors.Fixed observer block top texture in logo/ icon.Fixed typo in the controls tab, changing 'directoy' to 'directory'.Timeline is no longer compact by default.You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.).Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.).Fully fixed up vanilla converting/ loading projects from vanilla.Changed update stream to show notifications when there's a new update for the mod.


Hide objects during low quality rendering and high quality rendering.'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.).You can convert the currently opened project for vanilla Mine-imator 1.0.6.DOF blur size textbox in settings now supports decimal inputs.Timeline selection box color can be customized.Version History Version 1.0.0, 2016.11.4, features: Unique features
